Tutorial
In this tutorial we will wrap a version of the guessing game from The Rust Book to run in Python using pyo3.
Create a new Rust project
First, create a new Rust library project using cargo new --lib --edition 2021 guessing-game
. This will create a directory with the following structure.
guessing-game/
├── Cargo.toml
└── src
└── lib.rs
Edit Cargo.toml
to configure the project and module name, and add the
dependencies (rand
and pyo3
). Configure pyo3
with additional features to
make an extension module compatible with multiple Python versions using the
stable ABI (abi3
).
[package]
name = "guessing-game"
version = "0.1.0"
edition = "2021"
[lib]
name = "guessing_game"
# "cdylib" is necessary to produce a shared library for Python to import from.
crate-type = ["cdylib"]
[dependencies]
rand = "0.8.4"
[dependencies.pyo3]
version = "0.20.0"
# "abi3-py38" tells pyo3 (and maturin) to build using the stable ABI with minimum Python version 3.8
features = ["abi3-py38"]
Add a pyproject.toml
to configure PEP 518 build system requirements
and enable the extension-module
feature of pyo3.
[build-system]
requires = ["maturin>=1.0,<2.0"]
build-backend = "maturin"
[tool.maturin]
# "extension-module" tells pyo3 we want to build an extension module (skips linking against libpython.so)
features = ["pyo3/extension-module"]
Use maturin new
New projects can also be quickly created using the maturin new
command:
maturin new --help
Create a new cargo project
Usage: maturin new [OPTIONS] <PATH>
Arguments:
<PATH> Project path
Options:
--name <NAME> Set the resulting package name, defaults to the directory name
--mixed Use mixed Rust/Python project layout
--src Use Python first src layout for mixed Rust/Python project
-b, --bindings <BINDINGS> Which kind of bindings to use [possible values: pyo3, rust-cpython, cffi, uniffi, bin]
-h, --help Print help information
The above process can be achieved by running maturin new -b pyo3 guessing_game
then edit Cargo.toml
to add abi3-py38
feature.
Install and configure maturin (in a virtual environment)
Create a virtual environment and install maturin. Note maturin has minimal dependencies!
ferris@rustbox [~/src/rust/guessing-game] % python3 -m venv .venv
ferris@rustbox [~/src/rust/guessing-game] % source .venv/bin/activate
(.venv) ferris@rustbox [~/src/rust/guessing-game] % pip install -U pip maturin
(.venv) ferris@rustbox [~/src/rust/guessing-game] % pip freeze
maturin==1.3.0
tomli==2.0.1
maturin is configured in pyproject.toml
as introduced by PEP
518. This file lives in the root
of your project tree:
guessing-game/
├── Cargo.toml
├── pyproject.toml # <<< add this file
└── src
└── lib.rs
Configuration in this file is quite simple for most projects. You just need to indicate maturin as a requirement (and restrict the version) and as the build-backend (Python supports a number of build-backends since PEP 517).
[build-system]
requires = ["maturin>=1.0,<2.0"]
build-backend = "maturin"
Various other tools may also be configured in pyproject.toml
and the Python
community seems to be consolidating declarative configuration in this file.
Program the guessing game in Rust
When you create a lib
project with cargo new
it creates a file
src/lib.rs
with some default code. Edit that file and replace the default
code with the code below. As mentioned, we will implement a slightly
modified version of the guessing game from The Rust
Book.
Instead of implementing as a bin
crate, we're using a lib
and will expose
the main logic as a Python function.
#![allow(unused)] fn main() { use pyo3::prelude::*; use rand::Rng; use std::cmp::Ordering; use std::io; #[pyfunction] fn guess_the_number() { println!("Guess the number!"); let secret_number = rand::thread_rng().gen_range(1..101); loop { println!("Please input your guess."); let mut guess = String::new(); io::stdin() .read_line(&mut guess) .expect("Failed to read line"); let guess: u32 = match guess.trim().parse() { Ok(num) => num, Err(_) => continue, }; println!("You guessed: {}", guess); match guess.cmp(&secret_number) { Ordering::Less => println!("Too small!"), Ordering::Greater => println!("Too big!"), Ordering::Equal => { println!("You win!"); break; } } } } /// A Python module implemented in Rust. The name of this function must match /// the `lib.name` setting in the `Cargo.toml`, else Python will not be able to /// import the module. #[pymodule] fn guessing_game(_py: Python, m: &PyModule) -> PyResult<()> { m.add_function(wrap_pyfunction!(guess_the_number, m)?)?; Ok(()) } }
Thanks to pyo3, there's very little difference between this and the example in The Rust Book. All we had to do was:
- Include the pyo3 prelude
- Add
#[pyfunction]
to our function - Add the
#[pymodule]
block to expose the function as part of a Python module
Refer to the pyo3 User Guide for more information on using pyo3. It can do a lot more!
Build and install the module with maturin develop
Note that this is just a Rust project at this point, and with few exceptions
you can build it as you'd expect using cargo build
. maturin helps with this,
however, adding some platform-specific build configuration and ultimately
packaging the binary results as a wheel (a .whl
file, which is an archive of
compiled components suitable for installation with pip
, the Python package
manager).
So let's use maturin to build and install in our current environment.
(.venv) ferris@rustbox [~/src/rust/guessing-game] % maturin develop
🔗 Found pyo3 bindings with abi3 support for Python ≥ 3.8
🐍 Not using a specific python interpreter (With abi3, an interpreter is only required on windows)
Compiling pyo3-build-config v0.18.0
Compiling libc v0.2.119
Compiling once_cell v1.10.0
Compiling cfg-if v1.0.0
Compiling proc-macro2 v1.0.36
Compiling unicode-xid v0.2.2
Compiling syn v1.0.86
Compiling parking_lot_core v0.8.5
Compiling smallvec v1.8.0
Compiling scopeguard v1.1.0
Compiling unindent v0.1.8
Compiling ppv-lite86 v0.2.16
Compiling instant v0.1.12
Compiling lock_api v0.4.6
Compiling indoc v1.0.4
Compiling getrandom v0.2.5
Compiling rand_core v0.6.3
Compiling parking_lot v0.11.2
Compiling rand_chacha v0.3.1
Compiling rand v0.8.5
Compiling quote v1.0.15
Compiling pyo3-ffi v0.18.0
Compiling pyo3 v0.18.0
Compiling pyo3-macros-backend v0.18.0
Compiling pyo3-macros v0.18.0
Compiling guessing-game v0.1.0 (/Users/ferris/src/rust/guessing-game)
Finished dev [unoptimized + debuginfo] target(s) in 13.31s
Your guessing_game
module should now be available in your current virtual
environment. Go ahead and play a few games!
(.venv) ferris@rustbox [~/src/rust/guessing-game] % python
Python 3.9.6 (default, Aug 25 2021, 16:04:27)
[Clang 12.0.5 (clang-1205.0.22.9)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import guessing_game
>>> guessing_game.guess_the_number()
Guess the number!
Please input your guess.
42
You guessed: 42
Too small!
Please input your guess.
80
You guessed: 80
Too big!
Please input your guess.
50
You guessed: 50
Too small!
Please input your guess.
60
You guessed: 60
Too big!
Please input your guess.
55
You guessed: 55
You win!
Create a wheel for distribution
maturin develop
actually skips the wheel generation part and installs
directly in the current environment. maturin build
on the other hand will
produce a wheel you can distribute. Note the wheel contains "tags" in its
filename that correspond to supported Python versions, platforms, and/or
architectures, so yours might look a little different. If you want to
distribute broadly, you may need to build on multiple platforms and use a
manylinux
Docker container to build
wheels compatible with a wide range of Linux distros.
(.venv) ferris@rustbox [~/src/rust/guessing-game] % maturin build
🔗 Found pyo3 bindings with abi3 support for Python ≥ 3.8
🐍 Not using a specific python interpreter (With abi3, an interpreter is only required on windows)
Finished dev [unoptimized + debuginfo] target(s) in 7.32s
📦 Built wheel for abi3 Python ≥ 3.8 to /Users/ferris/src/rust/guessing-game/target/wheels/guessing_game-0.1.0-cp37-abi3-macosx_10_7_x86_64.whl
maturin can even publish wheels directly to PyPI with
maturin publish
!
Summary
Congratulations! You successfully created a Python module implemented entirely in Rust thanks to pyo3 and maturin.
This demonstrates how easy it is to get started with maturin, but keep reading to learn more about all the additional features.